Somebody Will Die is a game about harvest. Organ harvest!  

In this post-apocalyptic mashup of retro art styles, your job is to help your compound survive.

In Somebody Will Die, you are not meant to just go around killing people (although that may be one way to accomplish your goals).  

Instead, gameplay is a satisfying blend of:

  • world roaming
  • pattern matching
  • dialogue trees
  • ethical pondering
  • rolls of the dice
  • just a liiiiittle bit of stabbing

Our dreams for future gameplay features:

  • character customization
  • massive multiplayer online mode
  • mini-game fights with NPCs or other players
  • memory of previous gameplay (find your own dead body!)

This is the second Ludum Dare entry from interactive art collective Say Nothing and Leave (see our first entry here).

We had a lot of fun trying to chop away at our big, complex ideas this time so that we could land on something simple and manageable. Happy to report that no one ended up in tears this time, and we even sort of had a life over the weekend!

CONCEPT: Alex Howard & Ellie DiBerardino  

GAME ENGINE & DEVELOPMENT: Alex Howard  

WRITING, ART, & MUSIC: Ellie DiBerardino  

EMOTIONAL SUPPORT: Pikelny the Dog  

FONT CREDIT: Font End Dev, you should go give them a kofi :)

Good luck out there.

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